Criminal Gangs on Mars

Here is another in a series of informational essays about the terraformed Mars seen in “The Bride from Dairapaska,” “The White Elephant of Panschin,” and future books in the Steppes of Mars series.

There are plenty of organized crime syndicates on Mars, just as there are on Olde Earthe. They are (very loosely) aligned with the four great demesnes surrounding Barsoom: DelFino, Woo, Goryonov, and Song. These are the wealthiest and most powerful families on Mars. Woo and Song are bitter rivals going back to ancient days back on Olde Earthe.

Hēyde yègŭi

Hēyde yègŭi is associated with Woo. Headquartered in Barsoom, they are the best-known organization. When Mars was colonized, one of the smaller Chinese tongs saw their opportunity and made sure that their own people were included as colonists. Hēyde yègŭi is still very strongly influenced by their tong originators, far more so than the similarly founded Crouching Dragon.

Hēyde yègŭi is far more important on Mars than their originating Olde Earthe group ever was. Initially, they maintained some ties to their originating organization in China, but over time resentment grew on the Martian side. When Olde Earthe still visited Mars regularly, the Martian members of Hēyde yègŭi were treated as second class and second-rate compared to their Olde Earthe counterparts.

The decades-long interregnum pointed out to Hēyde yègŭi how little they needed Olde Earthe to maintain their control of their criminal networks on Mars and how much they resented those damned Olde Earthe bastards, visiting and lording it over them.

They are involved in all the usual criminal enterprises; extortion, drugs, alcohol, prostitution, money laundering, gambling, the slave trade, etc.

Hēyde yègŭi has branches in many of the free-cities on Mars, but not all.

Hēyde yègŭi is most closely aligned with Woo. They generally don’t work with Song (Crouching Dragon does that).

The Chinese word for boss is close to lăobăn. This is the term used for senior leaders in Hēyde yègŭi. It can be modified by adding honored or most honored in front of the term.

All Hēyde yègŭi members have the house insignia tattooed on their chest: the outline of a black ghost. As a member moves up in the rankings, more tattoos are added, nearly always of Chinese characters. These markings all have meaning within Hēyde yègŭi and they are earned and awarded only to members. These tattoos are inked only where they will not show when fully dressed, and they are rarely revealed to outsiders. Only an initiate of Hēyde yègŭi will provide these tattoos. In some neighborhoods, a heavily tattooed member of Hēyde yègŭi can clear a bathhouse pool just by entering the room.

Crouching Dragon

Crouching Dragon is associated with Song. Crouching Dragon is also of Asian origin like Hēyde yègŭi, but with a much stronger yakuza and Japanese element, which influences its structure and style. Despite being rivals, they are similar in many ways. They share the same criminal interests, the same method of marking the body with tattoos – although they never use the same designs. Members of Crouching Dragon use the yakuza style of full body pictorial tats as opposed to symbolism. Like Hēyde yègŭi’s tats, Crouching Dragon never tattoos where it will show. Crouching Dragon does do the pinky finger removal to show obedience. Like Hēyde yègŭi, Crouching Dragon despises their Olde Earthe originators.

Blue Sun

Blue Sun is associated with Goryonov. Their origins are Russian. Blue Sun is looser in structure and more overtly violent than Hēyde yègŭi or Crouching Dragon. They do not share style characteristics. Their tats are similar to Russian mob tats; idiosyncratic, symbolic, and pictorial. Blue Sun always has a single tattoo showing, usually on the hands or the neck: a small blue, unadorned circle. Otherwise, no tattoos ever show when fully dressed.

Blue Sun dominates Panschin but other groups try to infiltrate because of the sea of money washing over the free-city. The Panschin members of Blue Sun resent their Barsoom overlords. They don’t believe (and they are right) that the Barsoom leaders don’t understand the needs of the domed city and what lives beneath it. The head of Blue Sun in Panschin is traditionally from Barsoom and not a home-grown member hailing from within one of Panschin’s own districts.

Knights of Mars

Knights of Mars is very loosely associated with DelFino. Very little is known about Knights of Mars, and they prefer it that way. People who should know (members of the planet’s Internal Security department among others) argue among themselves as to how much control DelFino actually has over Knights of Mars. They don’t believe the connection is anywhere near as strong as Woo over Hēyde yègŭi or Goryonov over Blue Sun.

Knights of Mars’ culture believes strongly in remaining invisible. Information is shared only on a need-to-know basis. A member can be a stalwart member of the local community with a normal job, normal family life, and go to church services faithfully. No one, not even a family member, will know about the hidden life.

There are more overt members who fulfill the functions of intimidation. They become known to local law enforcement and to the other criminal organizations. Many, many people would be surprised to discover who is a member of Knights of Mars.

All About Panschin

Here’s another article from Odessa Moon about her Steppes of Mars series. This time, she focuses on the free city of Panschin and Veronica Bradwell, the owner of the White Elephant.

When you’re done, why not read Odessa’s next book? For several months, chapters from “The White Elephant of Panschin” has been appearing weekly on both Wattpad and Archive of Our Own (AO3).

Panschin is a huge free city in the far north. It is not at the polar latitudes but getting really close up there.

It is far enough north that the horse lords (rulers of the Northern Ranching Tier or Ennaretee) no longer hold sway. In this area of Mars, everybody lives in tunnels and domes. It’s surrounded by the Northern Mining Region or Ennemar. Due to the climate and location, the Ennemar has many of the same living problems that Panschin does and many of the same work-arounds. Panschin is too far north and too cold for even the hardiest nomads to live outside year-round. There are outdoor areas and parks but they freeze over in the winter. They are summer-use only. This is still a long time since a Martian year is 668 Martian days long.

Agriculture and Mining

The neighboring demesnes are all tunnels and domes, underground mostly. They are dependent primarily on mining and growing whatever they can in the tunnels. Agriculture does take place outside as feasible. There is a lot of moss for reindeer so some herding takes place. It is too cold for horses unless they’re throughout the endless winter. Most livestock has to be sheltered over the winter.

A lot of the local agriculture on the northernmost demesnes is exclusively fodder for livestock. The northern mining demesnes such as Maerski use animal power wherever they can, unlike Panschin which has a lot of electrical overflow from the mines. People can eat yeast and algae but animals don’t do as well. Yeast and algae food stocks are still widely used close to the poles as those can be grown without much light or soil. This is also true close to the South Pole, particularly in Southernmost.

Panschin, by an accident of geology, is a free city located on top of extremely rich ores, all of them accessible.

Panschin is loaded with money and as a free city, it is wide open. The mines need a constant influx of healthy, desperate men to work them. There is a very high sex imbalance because of the mines and the imported labor to work them, say ten to one. This is much worse than any of the other regions on Mars, including the Ennaretee and the Essaretee, both of which regions tend to run to boys.

Women in Panschin

The widely told story, particularly outside of Panschin, is that it’s easy for a woman to make plenty of money, but she often does it on her back. This isn’t true. Decent women, of whom there are plenty, do live in Panschin; they’re careful about where they go. Some areas can be risky. It is not nearly as risky as most decent women (like Veronica Bradwell and family) believe, but it is dangerous enough that being wary is safer. Lurid stories in newspapers help foster this attitude. Lurid stories help sell newspapers, thus the slant on the news and on how Panschin is perceived outside the free city limits.

A woman screaming for help can be assured that some man (or several) will race to her rescue. What the rescuer expects in exchange for his service might have to be negotiated.

Transportation

Panschin supplies ores, raw and finished, of every kind to much of Mars. This production has fostered a burgeoning rail traffic both on the horizontal line leading out from the pole-to-pole corridor as well as the vertical line leading from Northernmost to Panschin all the way south to Nourz, at the equator. In fact, the Panschin railroad line extending from Northernmost, through the free city, and southwards is the third-busiest government corridor on Mars, after the pole-to-pole corridor running from Northernmost through Barsoom to Southernmost and then the Equator corridor running from Easternmost through Barsoom to Westernmost.

As with any city, Panschin has businesses, schools, churches, farms, etc. The difference in Panschin is they are all under the glassteel domes and tunnels. Due to the mining, there are a lot of tunnels in Panschin. Many tunnels have been repurposed so the city is laid out in three dimensions, above ground and below.

Power Generation

Power supply isn’t as much of an issue as it is elsewhere. The ores are so rich that Panschin runs its own nuclear power plant for electricity. The mines need light (non-explosive!), the refining operations need power, everything under glassteel needs constantly pumped air, and the overflow provides power to run a tram system (mostly to transport ore but there is public mass transit via the metro) and to pump water. The glassteel domes are electrified as is much of Dome Six (to keep them free of terraformers). Leftover electricity is available to the citizens for lighting, if they are willing to pay for it. Lots of people don’t.

Domes and Transport

The six domes are connected to each other via a complex web of tunnels on multiple levels, some of which have glassteel roofs or glassteel skylights. These tunnels are NOT living or working tunnels; they are transportation only and are referred to locally as transtubes. Transtubes can contain roadways for walking, skateboards or scooters, bicycles, rickshaws, sedan chairs, and palanquins. They may be lined with billboards and maintenance can be haphazard. Narrow transtubes for local use are only for pedestrian use. Larger transtubes contain underground trains, powered by electricity.

Every dome is connected to every other dome by at least one transtube line big enough to contain an underground train and a road large enough to allow motorized vehicles. Thus, Dome Six has five major transtubes leading from it to the other five domes, plus one more leading to the main Panschin train station, plus all the smaller lines.

The underground trains may be referred to as “metros” to distinguish them from having to walk. Mined ores and minerals are transported via their own electrically powered trams which may or may not run alongside the people moving transtubes. Transtubes can be crowded and noisy.

There are elevators but only in the tunnels and only for moving freight and people up and down in and out of the mining and housing tunnels. The Twelve Happiness Luxury Hotel has an elevator (the only one in Panschin!) and the hotel owners paid handsomely for it. Above-ground buildings use stairs, like the rest of the planet. Since much of Panschin is underground, it is perfectly possible to routinely climb multiple stairs a day, going from the roof deck (six floors up in the Twelve Happiness) to the sub-sub-sub-basement (four floors down in the Twelve Happiness). This makes for a fit population.

There are no animal-powered vehicles in Panschin. All transportation is human powered (rickshaws, sedan chairs, and palanquins) or metro cars in the transtubes.

Electricity use is closely monitored and there are often brownouts and rolling blackouts if the mines need the power. Next comes air supply, refining, then agriculture (food production), pumping water, and other uses. The mines get electricity for lighting but underground housing doesn’t necessarily get as much. Electricity is expensive.

Water is pumped up from aquifers. It does rain (and snow) in the Panschin area but because everything is under glassteel, the rain is captured and stored in cisterns and then pumped to where it needs to go. That is, if you have outdoor garden areas that are exposed to the sun, you still cannot rely on rainfall. The dome or the tunnel roof blocks all the rain.

So Veronica Bradwell, like everyone else, pays for her water, every single drop. She can’t catch rainwater to supplement what she needs and so she is rabidly conservative in her water usage. This is normal in Panschin. All her sinks and basins are lined with catch bowls and all that gray water is strained and reused to water the vegetable beds.

There is extensive agriculture in Panschin and the surrounding demesnes. The brief summer season (for Mars) allows for a wide range of cold weather, cold-hardy crops grown outdoors. Remember that Mars has much longer seasons than Olde Earthe so a growing season can be four or five months long, even as far north as Panschin. Anything grown outside has to be planted, grown, and harvested in the brief summer. Frost can always be an issue and comes in virtually any month during the summer. The winter is much too harsh to winter over anything, even with cold frames and hotkaps. Those extend the season but only by a month or two on each end.

Panschin and the surrounding quadrant still rely extensively on yeast and algae, along with mil-rats (military rations). Yeast and algae are grown in tanks, along with many varieties of edible mosses. Everybody eats them even if they don’t care for them very much. Yeast and algae are cheap and nutritious.

Veronica Bradwell grows a wide variety of food crops in the yard area she has, along with baskets at every window of the White Elephant. Veronica grows far more produce than she needs and trades or sells it to her neighbors for things she can’t grow.

Veronica is fortunate in that she knows how to do this (not everyone does), she has the time (not everyone does), and more importantly, she has the ground space and soil to grow in. The White Elephant came with several hundred square meters of land exposed to the sun through the dome. She has gradually built up her soil with compost, terraformers, Humanure, all the usual things. All of her beds are sunken to ensure that every drop of water goes into the bed and none is wasted where there are no plants. She rotates her beds, like any good Panschin farmer, by growing the terraforming algae and fungi, when she is not growing something edible. No green manure for Veronica or anyone in Panschin! The terraforming plants make soil, make oxygen and most importantly, they can manage on the ambient moisture in the air along with condensation so she doesn’t have to water them.

The terraforming algae, fungus, and lichens grow anywhere there is sunshine. They grow on rocks, on sand, everywhere. They do not grow in the mines unless there is a daylight shaft. Those shafts have to be cleaned regularly to prevent buildup that will eventually block the sunlight. This is another reason for Veronica to regularly whitewash the White Elephant. She has to sweep her white gravel paths regularly to keep the terraformers from taking over.

Crime in Panschin

Panschin has tons of money flowing through it. There is a lot of crime in Panschin, prostitution, drugs, pornography, etc. There are plenty of saloons for the miners to spend their paychecks. The dominant criminal syndicate is (loosely) allied with Blue Sun. But the local crime bosses tend to be very independent minded. They are a long way away from Barsoom and the controlling gangs. This can cause conflict with visitors as the local boys don’t care much what goes on in Barsoom or what Barsoom needs. The local gangs are more closely allied with the Panschin chamber of commerce than they realize: they both dislike and resent their supposed bosses and both groups know that their faraway bosses don’t understand what goes on in Panschin.

The four demesnes surrounding Panschin (Atto, Maerski, Davis, and Fuziwara) have a tumultuous relationship with the free city. The daimyos don’t enjoy as much control or influence over Panschin as they would like. The city government is irritatingly independent minded. The daimyos have to be subtle in how they wield their power. They need the free city to supply their own needs. They just wish they needed it less and had more control. The daimyos agree with the Panschin city council (one of their rare points of agreement) about two things: They would both like less crime and more responsible citizens. The four daimyos in the Panschin quad also agree with the chamber of commerce (and the local criminal elements) that Barsoom doesn’t understand them.

The horse lords to the south dislike everything about Panschin as the government corridors are always full of foot traffic heading to and returning from Panschin and that leads to bandits and other problems. They despise the concept of men huddling in tunnels instead of outside like real men.

Because of its size, Panschin also operates as a feeder city for Northernmost, the Icicle Works, the Nitrogen Factory, and the Magnetron. Some of what is mined in Panschin goes into running the terraforming processes.

Panschin is loud, noisy, overcrowded, and dirty. It is the largest free city on Mars outside of the equator zone. The city likes to boast that if you can’t find it in Panschin, you don’t need it.

Why do people on Mars have green skins?

If you’ve seen the cover of “The Bride from Dairapaska,” you’ll see a mother running through a field with her children. An image designed to entice you to read the book (I hope), but one that also raises a question:

What’s with the green skin?

Bride of Dairapaska coverNormal Olde Earthe humans have skin in shades of, as Boris Slanz (you will meet him later) would tell you, every possible variety of dirt from palest sand to the richest loam.

There are a couple of reasons. Some are beneficial. One in particular was not, but not surprising if you know human nature.

Here’s what happened.

People on Mars have green skins for reasons decided by their Olde Earthe overlords. The settlers (both voluntary and involuntary) had no say in the matter. By the time Mars was ready for human inhabitants — after the terraforming by the seeding of lichens, molds, fungi, algae, and moss had been under way for generations — Olde Earthe had mastered genetic manipulation.

But there was a problem to solve before the settlers could settle. Space travelers suffered from vitamin deficiencies; specifically, vitamins C and D. Both are vital for human health.

Vitamin D can be synthesized within the body when the person regularly receives sunshine on the skin. Mars is much, much farther away from the sun than Olde Earthe, so the corresponding amount of sunshine is much less. It was relatively easy for scientists to reengineer human genetics to better use sunshine to produce vitamin D.

Getting enough vitamin C posed a more difficult problem. The body can’t manufacture it, nor can we store it, and we have to get vitamin C every day. Vitamin C deficiencies are nasty, leading to scurvy. Literally, the body falls apart. The teeth loosen and old wounds reopen.

Colorful fruits and vegetables are the usual source of vitamin C, and we’ve known this for a long time. Many peasant cultures, for example, celebrate the first days of spring by brewing tonics with the earliest growth. Those tonics were full of vitamin C and the people who drank them restored their health.

Again, the answer was found in genetic engineering. Chlorophyll was spliced into the gene pool.

Surprising Side-Effects

The earliest colonists and settlers knew they would undergo the reengineering process, that it would be permanent and their descendants would retain this ability.

What they weren’t told was that it would change their skin color.

To their shock, consternation, fear, panic, and anger, they developed green skin, and so would their descendants. The wealthiest families settling Mars, the families who purchased and founded demesnes and became Mars own, home-grown aristocracy also weren’t told.

The new skin color took time to develop, allowing the treatment to be done on Olde Earthe (where the advanced medical facilities were available) but with the results showing up several years later. Your starting skin color, whatever shade from sand to loam it was, didn’t have any effect on what shade of green you developed. They discovered that people turned into a variety of shades of green, ranging from almost yellow to a very dark hunter-green to green that shaded strongly into blue.

Cultural Changes

There were interesting side-effects from this process. Art, design, cosmetics and clothing styles adopted to green skin. Martians learned to feel pride in their color. They embraced their green skin as a way to distinguish them from Olde Earthe residents.

Spoken less often was the realization that green symbolized how Olde Earthe regarded them: a resource to be used.

As on Olde Earthe, people developed prejudices based on the color of your skin. The “best,” most aristocratic shade of green was a true, grassy emerald. Coincidentally, this was the color frequently sported by the paying colonists who founded the demesnes. Their skins were green tending towards gold and yellow.

While the genetic engineering left you with green skin, it did not pass true through the generations. Your kids and grandkids wouldn’t necessarily sport the same color you had. They could have a wildly different shade of green while still being completely yours genetically.

Another side effect was the unevenness of the skin color. Many people were born with “yellows”. Their skin tone was blotchy with light-yellow patches, ranging from freckles to hand-size or bigger.

It didn’t harm your health, but it did affect your standing in society. Evenness became a standard for beauty. The more even the tone, the more beautiful you were. It became so important that a person with an uneven emerald color was consider less beautiful / handsome than someone with a “lesser” but even color.

There was a gender difference as well. Yellows in a woman was considered more of a flaw than in a man. Most men didn’t care as much about their skin tone. Most women did, especially if their yellows showed up on their face.

The Meaning of the Greening

But there was one secret that, when it came out, sealed the Martian settlers resentment toward their Olde Earth overlords:

The greening didn’t have to happen.

The same genetic engineering was performed on the colonists settling Mercury, the LaGrange points, the cloud cities on Venus, on Luna, the asteroid belts, the moons of Jupiter, Saturn, Neptune, Uranus, even at the bases on faraway Pluto.

But those colonists did not get the green skin. Only the Martians.

The reason why was insidious. First, Mars was the only planet other than Olde Earthe that could sustain life outside. Every other colony, including those developed on Jupiter’s moons, required pressure suits and domes to keep out the vacuum of space and keep in air. Mars was unique.

Terraforming Mars came at a great cost. Olde Earthe was pouring immense quantities of money and resources into making it habitable. Olde Earthe leaders expected a return on their investment. They wanted a second earth. When the terraforming was complete, the plan called for select residents of Olde Earthe — only the best people, don’t you know — would move to Mars, take control of their estates, and assume their rightful place as rulers.

This meant they had to clearly distinguish who was who; who mattered and who did not. Who was a slave and born to serve and who was born to rule.

The green skin was a deliberate marker so that everyone knew at a glance who were the peasants. The future slaves and peasants, even those currently on top of the heap as Mars’ home-grown aristocracy, were permanently classed by their skin color. Even the children born of liaisons between an Olde Earther and a Martian settler would bear the green skin as a marker.

There is still a long-lasting suspicion that Olde Earthe scientists did other kinds of genetic meddling as well. They know of some that worked, and some that failed. They suspect that there are experiments that have yet to come to fruition or be triggered, and that attitude is a factor in all their dealings with Olde Earthe.